YULI SERFATY
Nature, technology, eroticism & violence. Research-based multimedia artist

Who’s a Good Girl? (2026)

Solo presentation at the Focus Section of Frieze London 2026 with Xxijra Hii Gallery 


List of works

  1. Good Girl Says No (2026)
    00:09:26
    4K Vertical Resolution Game Engine, Good Girl 
    Sound and music by I. Nakhla
    Character rigging by Matti Vilho
    Edition of 2 + 2AP
    Trailer 👉

  2. Good Girl Sits (2026)
    PETG, DGEBA, iron, 1.8mil polygons, weatherproof coating
    88×56×38cm

  3. Good Girl Sprawls (2026)
    PETG, DGEBA, iron, 2.1mil polygons, weatherproof coating
    140×50×35 cm

  4. Tool I-V
    Bronze, Lost wax
    22×11×3.5cm

Selected press: 
The Guardian / Sweet nothings, urinal cakes and headless dogs: 10 artworks worth seeing at Frieze
Frieze / Major Sales and New Discoveries at Frieze London and Frieze Masters 2026
The Art Newspaper / In pictures: boundary-pushing works in Frieze London’s Focus section
USA Art News / Frieze London’s Focus Section Spotlights Six Emerging Galleries
Ocula / Guts, Spiders, and Evil-Looking Flowers: The Biggest Trends from Frieze London







Why did neither the US or Russia want to be the female part of a docking system? Why do spaceships only have XL urine tubes? How come assistance & companion technologies are overwhelmingly styled as female?

These questions hold much of the complexities of feminist technoscience, where politics of gender and power are seen as drivers for technological, global change. When this technology is gendered, what does it mean to be “good”?




For Frieze Focus 2026, Xxijra Hii presents Who’s a Good Girl, a solo booth of new work by Yuli Serfaty that stages the gallery stand as a speculative training environment: part behavioural laboratory, part mythic threshold, part malfunctioning architecture of control. Across CGI film, sculpture, sound and wall-based reliefs, Serfaty asks what happens when systems designed to produce obedience begin to generate their own forms of agency.

At the centre of the presentation is a new single-channel CGI film with sound, following a hybrid Dog figure: service animal / autonomous machine / fertility deity. She is headless, multi-breasted, vulnerable yet powerful, suggesting a body made to nurture, protect, guide and obey, yet also to track, perform, optimise and absorb command.

Serfaty draws a sharp cultural alignment between the service animal and the feminised subject: both are often valued for attentiveness, emotional intelligence, dependability and care, while being trained to place the needs of others before their own. In Who’s a Good Girl, this script begins to break down. The Dog does not simply fail; she mutates. Glitch becomes a condition of self-authorship.

The work emerges from Serfaty’s ongoing research into training protocols, autonomous systems and the non-neutrality of technology. References include deep reinforcement learning, in which simulated agents learn through repeated trial, reward and correction; as well as real-world training architectures that rehearse movement through controlled environments. Rather than treating these systems as purely technical or strategic, Serfaty approaches them as social scripts: ways of shaping bodies, perception, obedience and desire. Her interest lies in the moment where a system becomes unstable enough to produce an unexpected form of behaviour.
The booth itself extends this logic into space. Sand-coloured walls, floor and stepped structures create a terrain that feels at once architectural and artificial. The custom steps recall both training apparatus and impossible Escher-like spatial puzzles: structures built to direct movement, yet subtly resistant to clear use. Two Dog sculptures appear as if caught between states of action, one sprawled low across the floor, another elevated on a plinth; suggesting simultaneous timelines, rehearsed gestures or bodies paused mid-transformation. They are not monuments to control, but residues of a system in the process of being rewritten. Varying bronze wall plates function as glyphs, prompts or protocol fragments. Their surfaces suggest ancient instructional objects as much as synthetic interface panels: a language of command that has become unstable, decorative, ritualised or misread.

In this slippage between code and relic, Serfaty folds technological futurity back into older forms of myth, guidance and belief. The Dog’s lineage also evokes psychopompic figures: animals as guides through hostile or unknowable thresholds. Here, however, the guide is no longer fully in service to the human. Serfaty’s practice often uses speculative fiction and feminist technoscience to make theory felt materially, rather than explained didactically. In Who’s a Good Girl, softness is not opposed to power, nor care to threat. Instead, the presentation inhabits the troubling space where protection becomes instrumentalised, where empathy is trained into labour and where obedience is aestheticised as virtue.

The booth proposes refusal not as escape, but as transformation from within: a misfire, a mutation, a new behaviour emerging at the edge of the system.





Selected Works
2025    Who’s a Good Girl?   UpcomingWHO KNOWS. WIP
2024    
Horny, Aimless & Alone  Xxijra Hii Gallery (2024), CAPC (2024), Lafayette Anticipations Collection (2024)
INSTALLATION (FILM, SOUND, SCULPTURE)

2023    
MQ9-Reaper  Short Lived (2023), NADA New York (2025)SCULPTURE

2022    
Picnic Zone  Future Artefacts (2022)SOUND

2021    
Steady States  Slade School of Fine Art (2021), Arad Contemporary Art Centre (2021), Collective Ending (2021), The Autonomous Biennale (2022), CAPC (2024)INSTALLATION (INTERACTIVE, SOUND, SCULPTURE)

2020    
Deserted Landscape  London Short Film Festival (2020), CAPC (2024)INSTALLATION (FILM, SOUND, SCULPTURE)

2019    Belly of the Whale BLANK100 (2019), CAPC (2024)FILM

©